The Sims 2 is a 2004 strategic life simulation video game developed by Maxis and published by Electronic Arts. It is the sequel to The Sims. The game has the same.Life Simulation - Download Life Simulation Games for PCLife simulations allow players to nurture a virtual life form, often from birth, through adulthood, and beyond. Proper care may include regular feeding, training, affection, and discipline. The subjects may be re- creations of household pets, alien creatures, or even human beings. The Sims | The Sims Wiki.The Sims. The People Simulator from the Creator of Sim.City. Developer(s)Maxis.Publisher(s)Electronic Arts. . Designer(s)Will Wright. Series. The Sims. Engine. The Sims Engine (proprietary, custom). Aspect ratio. 4: 3 (official). Native resolution. Platform(s)Windows, Linux, Mac OS, Play. Station 2, Xbox, Nintendo Game.Cube, Nintendo DSRelease date(s)Windows. . NA February 4, 2. PAL February 1. 1, 2.Macintosh. NA July 2. How To Install Seagate Firmware Update . PAL August 1. 5, 2.Genre(s)Life simulation game, God game.Mode(s)Single- player. Ratings. ELSPA: 1. ESRB: TACB: G8+PEGI: 7+Media. CD- ROMSystem requirements. Free Sims 4 online games, The Sims FreePlay, The Sims 2, Holiday Sims, The Sims 2 Mix Master, MySims Agents, Simsi, Burger Restaurant. The biggest totally free game fix & trainer library online for PC Games [https://gamecopyworld.com]. Windows. Windows 9. Windows 2. 00. 0 notes) 2. Mhz Processor. 4x Speed CD- Rom, 4x Speed Speed CD- R/RW, DVD- Rom or DVD R/RW/RAM. MB Direct. X 7 Video Card. Direct. X 7 Sound Card. Mac OS 8. 1 or later. MHz or faster Power. PC G3 or G4. Monitor and Video Card capable of displaying 8. Resolution in Thousands of Colors. MB or more VRAM required. CD- ROM drive. Input methods. Keyboard, mouse. Creature. Sim, Ghost. Not to be confused with The Sims (series). The Sims (sometimes referred to as The Sims 1, TS1, or Sims 1) is a single- player interactive life simulation game, developed by Maxis and published by Electronic Arts. In the game, players control the day- to- day lives of virtual people called "Sims". Sims require direction, via mouse inputs, in order to have their needs met and live their lives efficiently. Sims have a degree of free will, but not enough to be considered completely independent (and even this limited free will can be disabled). The residential lot that individual Sims or families call home can be upgraded both in terms of the structure (Build Mode) and the furniture that occupies it (Buy Mode). The Sims is a spin- off of the Sim. City series, and was created by Sim. City creator and Maxis co- founder Will Wright. The Sims was released on February 4, 2. The success of the initial release led to the creation of a total of seven expansion packs for the game, and ultimately led to the release of other games in the The Sims series, including the sequel titles The Sims 2, The Sims 3, and The Sims 4. The base game itself has sold more than 1. PC video game in history, until it was eclipsed by The Sims 2. Overview Edit. Strictly speaking, there is no primary objective to The Sims; it is open- ended and players are free to decide for themselves what constitutes success or failure. The game does, however, have plenty of clear secondary objectives, such as career and relationship success, although there are no set rewards for this. The player will need to make his or her Sim successful in many ways. Players must fulfill their need to sleep, eat, and so forth, just like real human beings. They will also need to find a job, be promoted, or even marry other Sims so that one can have a successful family life. The architecture and the artificial intelligence system are both praised by players. Players will need to build a well- designed house and put in different objects to fulfill the Sim's needs. Sims can only interact with the objects in their house. A player can control a maximum of eight Sims at a time; the Sim currently being controlled can be identified by the Plumb. Bob over its head. After suffering a fire that burned away all his possessions, Will Wright was forced to find a new home and rebuild his life. It was this experience that inspired him to think of a game that simulates life, linking his ideas with the Sim. City series he had developed. In 1. 99. 3, he proposed the idea to Maxis but they rejected it, believing that computers at the time could not handle such a game. In 1. 99. 5, he proposed it again to EA Games. This time, it was accepted. EA Games initially named it Project X, however for a short while it was called Dollhouse but after realizing that it would be hard to market to young males it was renamed to The Tactical Domestic Simulator and eventually renamed it The Sims in 1. Promotions for the game were first seen on the Sim. City 3. 00. 0 installation CD. Gameplay Edit. In The Sims, there is no primary objective or goal to achieve, and instead of fulfilling objectives, the player is encouraged to make choices and engage fully in an interactive environment. This has helped the game successfully attract casual gamers. The only real objective of the game is to organize the Sims' time to help them reach personal goals and succeed to the best of their ability. Create A Family Edit. In the beginning, the game offered players pre- made characters to control, as well as the option to create more Sims. Creating a Sim consists of creating a "family" (identified by a last name) that can hold up to eight members. The player can then create Sims by providing the Sim with a first name and optional biography, and choosing the gender (male or female), skin complexion (light, medium, or dark), age (adult or child), a specific head and body (bundled with a specific body type and clothing), and a personality (from among Neat, Outgoing, Active, Playful, and Nice.). The player cannot change a Sim's face, name, or personality once they have been moved onto a lot. However, a player can edit a Sim's biography by holding down the ^ Ctrl key and clicking on the Sim's face's thumbnail. Building/Furnishing A House Edit. Each family, regardless of how many members are in it, starts with a limited amount of cash (ยง2. All architectural features and furnishings are dictated by a tile system, in which items must be placed on a square and rotated to face exactly a 9. Walls and fences go on the edge of a "square" and can be diagonal, whereas furniture and Sims take up one or more squares and cannot be diagonal. There are over 1. The player can purchase several objects for Sims such as televisions, showers, beds, and fridges, each of them has a purpose which ranges from fulfilling a certain need or raising a skill or simply being decorative. Each item takes up a number of tiles on the grid and can be rotated to meet the players desires. All items are pre- rendered. Controlling Sims Edit. Sims are controlled by instructing them to interact with objects, such as a television set, a dresser, or another Sim. Sims may receive house guests, which are actually based on the game files of other Sims in the neighborhood. The player cannot control 'visiting' Sims, although it is important for Sims to interact with one another in order to develop a healthy social life and gain popularity. Sims have a certain amount of free will (if it is enabled in- game), and although the player can instruct them to do something, Sim characters may decide to do something else, or simply ignore the player's commands. Unlike the simulated environments in games such as Sim. City, Sim. Earth, or Sim. Life, the Sims are not fully autonomous. They are unable to take certain actions without specific commands from the player, such as paying their bills. Thus, if left alone without any player supervision, the Sims will eventually develop overdue bills and their property will be repossessed. The inner structure of the game is actually an agent- based artificial life program. The presentation of the game's artificial intelligence is advanced, and the Sims will respond to outside conditions by themselves, although often the player's intervention is necessary to keep them on the right track. The Sims technically has unlimited replay value, in that there is no way to win the game, and the player can play on indefinitely. It has been described as more like a toy than a game. In addition, the game includes a very advanced architecture system. The game was originally designed as an architecture simulation alone, with the Sims there only to evaluate the houses, but during development it was decided that the Sims were more interesting than originally anticipated and their initially limited role in the game was developed further. Limitations Edit. There are some limitations to The Sims, most notably that while newborn babies do eventually become children, they will never grow up to become adults without expansion packs or hacks. Also, adult Sims never age (or die of old age), and there is no concept of weekends. For example, adults and children are expected to go to work and attend school, respectively, every day. In particular, adults receive a warning if they miss one day of work, but they are fired if they miss work for two consecutive days.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |